Keynotes

Ms. Yue Li

CTO and co-founder, IAE Group, China

“Practice for scenario based simulation accelerating the safe application of autonomous driving

Car manufactures are exploring commercial implementation scenarios for autonomous driving, hoping to enhance product strength through this technology; Practical and feasible solutions are needed in regulation to form positive guidance and access. In the process of landing for autonomous driving, simulation testing based on a large-scale and systematic scenario library will play a key role in productization and market access. This keynote will focus on sharing the practical experience in China of scenario based L4 autonomous driving simulation testing.


Dr. Behrang Keshavarz

Senior Scientist, KITE Research Institute, UHN, Canada
Adjunct Professor, Toronto Metropolitan University, Canada

“Motion sickness: A challenge in real and simulated driving situations”

Motion sickness affects one in three people, with vomiting, nausea, dizziness, or headache being just few of the many symptoms. Two global mega-trends make motion sickness a major challenge to healthcare and industry in the upcoming decades: fully automated vehicles and Virtual Reality (VR) applications. Motion sickness is a serious concern for both technologies, jeopardizing their success and overall acceptance. In this presentation, Dr. Keshavarz will provide an overview of the phenomenon of motion sickness, with a specific focus on theoretical considerations, factors influencing individual susceptibility, measurement techniques, and potential solutions.


Pr. George Drettakis

Research Director, Inria, France

“The 3D Gaussian Splatting Adventure: Past, Present and Future”

Neural rendering has advanced at outstanding speed in recent years, with the advent of Neural Radiance Fields (NeRFs), typically based on volumetric ray-marching. Last year, Pr. Drettakis’s group developed an alternative approach, 3D Gaussian Splatting, that has better performance for training, display speed, and visual quality and has seen widespread adoption both academically and industrially. In this talk, the 20+ year process leading to the development of this method will be described, including a short historical perspective on image-based and neural rendering over the years, that culminated with 3D Gaussian Splatting. Prof. Drettakis will then discuss 3D Gaussian Splatting, which provides high-quality real-time rendering for novel view synthesis using a novel 3D scene representation based on 3D Gaussians and fast GPU rasterization.
 

Industrial Keynotes

Dr. Richard Romano

Staff Researcher, General Motors, United States
Visiting Professor, University of Leeds, Canada

“Human Centered Vehicle Design in the Age of Agile Software Development: The role of driving simulators”

Driving simulation has been used for over thirty years by a range of automotive companies as part of the vehicle design process.  Recently, as part of the Software Defined Vehicle (SDV) development process, agile software development has been integrated into the vehicle development process to leverage the wide set of benefits of the agile method.  Typically driving simulators are developed by dedicated technical experts along side human factors specialists with experience with driving simulator-based experiments. This presentation will outline the history of driving simulation in the context of supporting the vehicle design process, typically as part of a waterfall development process as well as the typical agile software development method.